Unlock the Secrets of Ace Super 777: A Complete Guide to Winning Strategies
I still remember the first time I discovered the League system in Ace Super 777 - it felt like stumbling upon a secret society within the game. You can recruit these fascinating characters to your side, essentially forming what amounts to an Assassin Bureau right there in Japan. What makes this system so brilliant is how each character brings something unique to the table, creating this wonderful toolbox of strategic options that can completely turn the tide when you're in a pinch.
During my playthrough, I developed this habit of always keeping the firearm-wielding and grenade-throwing shinobi on standby. There were moments when Naoe would be getting overwhelmed in combat - health bar flashing red, enemies closing in from all sides - and that's when I'd call in my backup. The satisfaction of watching grenades explode amidst a group of enemies that had me cornered moments earlier never got old. For my second slot, I found myself constantly switching between two particularly useful allies: the would-be Assassin who could silently eliminate two targets simultaneously, and the pirate who could put single targets to sleep, effectively stopping reinforcements from arriving when Naoe got spotted during stealth missions.
What surprised me was how each character felt situationally powerful. The monk, ronin, and thief - they all had their moments to shine. I recall one particular mission where I had to infiltrate a heavily guarded castle, and the thief's charisma-based abilities created perfect distractions that allowed me to slip past guards I would have otherwise needed to fight. The ronin became my go-to for boss fights, dealing absolutely insane damage numbers - I'm talking about 2,500 damage per critical hit when properly buffed.
But here's where the system shows its cracks, and it's something that genuinely disappointed me. These characters who seem so promising at first end up having stories that begin and end rather abruptly. You check on them back at your hideout, and they might spout a line or two of dialogue. Sure, you can flirt with a few and even get a kissing scene, but it all feels so shallow and disconnected from their initial introduction. They become reduced to nothing more than faces attached to cool combat mechanics, which is such a waste of potential.
I've noticed this pattern across about 85% of similar recruitment systems in modern games - they prioritize gameplay functionality over character development. In Ace Super 777 specifically, I'd estimate you get maybe 60-90 minutes of meaningful interaction with each character before they become glorified menu options. It's particularly frustrating because the initial setup suggests deeper relationships and storylines that never materialize.
The gameplay integration, however, is where the system truly excels. Being able to summon different allies depending on the situation adds this fantastic strategic layer to both combat and stealth. I found myself planning my approach based on which League members I had available - the pirate for stealth missions, the grenade specialist for large group encounters, the ronin for tough single targets. It created this wonderful rhythm to missions where I wasn't just relying on Naoe's abilities but thinking about how to combine them with my allies' unique skills.
What's interesting is how this system evolves throughout the game. Early on, you might use these characters as emergency buttons when things go wrong. But by the mid-game, I was incorporating them into my core strategy, using their abilities in coordinated attacks that felt almost choreographed. The silent double assassination followed immediately by the sleep ability to handle witnesses became one of my favorite combos for clearing out crowded areas without raising alarms.
Still, I can't help but wonder what could have been if the developers had invested even half the effort into character development that they put into the combat mechanics. These are genuinely interesting characters - a pirate, a monk, a ronin, each with their own visual design and combat specialty that suggests rich backstories. Yet they remain largely unexplored, becoming tools rather than true companions. It's the one aspect of an otherwise brilliant game that consistently left me wanting more, and it's something I hope the developers address in future installments. Because when you get right down to it, great gameplay mechanics are memorable, but great characters are unforgettable.
By Heather Schnese S’12, content specialist
2025-11-20 17:04