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I still remember that Friday night when my wife and I decided to try out Demon Slayer: Sweep the Board for our weekly gaming session. We'd heard great things about its multiplayer modes, especially the local split-screen option that promised fun for up to four players. Little did I know that our cozy gaming night would turn into what I now fondly call "controller chaos." Setting up was straightforward enough - I took the keyboard while my wife grabbed our trusty Logitech F310 gamepad. Within minutes, I realized this was going to be a very different experience for each of us.

The difference between gamepad and keyboard became apparent during the very first minigame. My wife was comfortably leaning back on our couch, smoothly navigating her character while I was hunched over the keyboard struggling with the WASD keys. There was this particular drawing minigame where you had to trace outlines - she completed it effortlessly with analog sticks while my character kept making jagged, unnatural lines. Diagonal movements? Forget about it. I felt like I was trying to write calligraphy with oven mitts on. Meanwhile, she's over there looking like a digital Picasso, casually mentioning how natural the gamepad felt.

Then came the real headache - the inconsistent button prompts. I'd gotten used to pressing "E" for rolling dice and ending dialogues, when suddenly the game decided "Q" was the key du jour. This happened at least three times during our two-hour session, and each time it completely broke my rhythm. I'd be mentally prepared to hit E, my finger already hovering over the key, only to have the game demand Q instead. My wife, using her gamepad, experienced none of these issues. Her controls remained consistent throughout, which honestly made me a bit jealous. I found myself wondering whether this was some strange bug specific to mixed setups or just poor keyboard optimization.

What's fascinating is that the game actually offers three distinct play modes - solo, online, and local split-screen for up to four people. We tried playing with CPU filling the remaining two slots, and interestingly, the control issues seemed less noticeable when everyone was using the same type of controller. It made me think about how many modern games are primarily designed with gamepads in mind, with keyboard support almost feeling like an afterthought. During our session, I'd estimate about 40% of the minigames gave me noticeable trouble with keyboard controls, while my wife maybe encountered issues with 5% of them using the gamepad.

The experience got me thinking about game design priorities. When developers create local multiplayer games, they're probably imagining everyone using similar controllers, not this mixed setup we had going. There were moments when the controls felt genuinely unresponsive - I'd press a key and there would be this slight delay, maybe half a second, but enough to make me miss crucial timing in rhythm-based minigames. My wife noticed it too from her perspective, commenting how my character seemed to "stutter" sometimes while hers moved smoothly.

Despite these control issues, we actually had a pretty good time overall. There's something about local multiplayer that online gaming just can't replicate - the immediate reaction when someone fails spectacularly at a simple task, the shared laughter when unexpected things happen. I lost count of how many times we both burst out laughing at my keyboard struggles. It became part of our gaming story that night, these controller difficulties transforming from frustration into shared amusement.

I've since played the game in solo mode using my keyboard, and the experience was significantly better. Without the split-screen complexity and mixed controller setup, most of the issues I encountered during local play simply vanished. This makes me think the problems were specifically tied to the local multiplayer configuration rather than fundamental flaws in the game's design. It's like the game engine gets confused when it has to manage different input methods simultaneously.

Looking back, I'd still recommend Demon Slayer: Sweep the Board to friends, but with the strong caveat that everyone should use the same type of controller. If you're planning local multiplayer sessions, either go all-keyboard or all-gamepad - mixing them seems to create this weird imbalance in gameplay experience. The game itself is quite enjoyable, with varied minigames and solid presentation, but the control inconsistencies in mixed local play definitely need addressing. I'd rate the local multiplayer experience at about 6/10 when using mixed controllers, but that jumps to 8.5/10 when everyone uses gamepads.

Our gaming night taught me that sometimes the equipment you choose can fundamentally shape your experience with a game. What could have been a frustrating evening turned into one of our most memorable gaming sessions precisely because of these imperfections. There's a lesson here about adaptation and finding joy in unexpected challenges. Though I do hope the developers patch those control issues soon - I'd love to give the keyboard another shot without feeling like I'm playing with a handicap.

By Heather Schnese S’12, content specialist

2025-11-19 17:02